![]() ![]() That’s why you see some Agents that have only 6-8 large ships, but others have 20-30 small ships.Īs long as an Agent’s marker appears on the map, they will spawn when you encounter them. But for each Agent, only a certain maximum P worth of ships will spawn in your game. If they do it’s because a new region was populated.Īgents spawn from uploaded fleet files. Large 6000P and up designs almost never spawn. This is usually when you see higher P ships spawn. When you wander into an unexplored region, the game populates the space. So, your little ecosystem is not reproducing anything when you’re not around. The rest of the galaxy is frozen in time. The game is only active in regions around the player. But if a station swallows-up a large ball of resources, it is more likely to produce a larger ship. Therefore, in regions with very little resources, there tend to be a lot of small ships. Ships and stations need enough resources to spawn a design. I have no idea what determines it, but it does happen. Ships in your fleet can evolve into a higher P design. If you want to control resources with-in your fleet, only use ships without factories, that way they’ll give the R to you rather than building ships with it. If a ship in your fleet spawns a ship, it will be a Friendly ally, but it is not actually a Follower in your fleet. ![]() You can set stations to spawn other stations. Although, if you only have expensive ships, the game will start using default designs again. You can control which designs are preferred by eliminating all the cheaper designs in your inventory. So you may see tons of crappy ships that are only 49P. So the stuff you build comes first, even the garbage.Ĭheaper designs will spawn more often. If you do not tell ships and stations what to spawn, they will use an algorithm to determine what comes out. Their preference will be for designs in your inventory. Hit Tab to switch to Command Mode, hover the mouse over the station, then hit 3. You can also tell a station what to spawn. I’m going to continue that with a few more points. These are just some of my personal ideas leave yours in the Comments and Discussions below.If you’ve done the tutorial, you know how to spawn ships with the factory, and you know how to tell a child ship what to spawn. Take the universe with peace and negotiation some factions would be harder to negotiate with such as the Reds, Sentinel, Borg, Ect but all still possible. Forging an alliance with other factions such as the Terrans and Farmer, some factions would be incompatible with others such as the Terrans and Reds, Or team up with one faction to destroy another. The main Idea of this system is to add a new layer of complexity to Reassembly other than ship design and destruction. This would allow players to ally themselves with the various other factions that scatter the map, coordinate invasions or cargo routes and various other things. Imagine it, You are a lone Sentinel ship gliding into an uncharted sector of space when out of the blue your sixth sense tells you that trouble lay ahead, being a sentinel you charge forward to confront these intruders in YOUR newly claimed territory, as you do so you let out a beacon to alert the Armada but before you can deploy the beacon a wave of ships wiz past you at tremendous speed! You are in the middle of an Armada composed of Terran, Red, Farmer and various other factions all heading to the heart of Sentinel territory to exterminate you and your faction for your unparalleled aggression towards all factions.
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