![]() The use of the Orca is not limited to having large cargo and ore bays. This is done by the Orca pilot right clicking on the Orca, clicking on the Configure Ship menu item, and clicking the “Allow Fleet Member Usage” box. To enable this, the Orca pilot must configure the Orca to allow this access. The mining fleet can use the Orca's ship maintenance bay to reconfigure their mining ship, swapping out fittings for different purposes. This takes up just a little of the fleet hangar. Typically, it’s good practice to place mining crystals, both T1 and T2s in the fleet hangar, so the fleet can have access to new ones when theirs burn out. The Orca pilot must move ore from the fleet hangar bay to the ore hold or the cargo bay when the fleet hangar gets too full. Miners in the fleet can have direct access only to the fleet hangar bay. Note that, in order to use heavy ECM drones, you will need Electronic Warfare III and Advanced Drone Avionics III. Depending on the situation you will want either combat drones (to kill belt rats), ECM drones (to counter potential gankers) or mining drones to mine ore. Mining Foreman links in the high slots complete the mastery of the Orca, providing mining laser range improvements and faster mining cycle times as an integral improvement to a mining fleet.Īnother way to support mining ops would be to train Drones V to fly a full wing of five drones from the Orca. These skills assist fleet members in mining yield improvements. Mining Foreman and Mining Director provide an effective skill set for Orca operations. ![]() This leads to more ISK per hour of mining for all fleet members. While the Orca has a large cargo bay, and a separate ore bay, one of its best uses is giving mining fleet members a longer mining laser range, and a faster mining laser cycle time through the use of Command Burst modules. More about the Orca and its various roles are listed in the Orca Guide.įlying the Orca, and developing the best skill set to do so is perhaps the biggest improvement in a high-sec mining fleet. The Orca is immune to the Micro Jump Field Generator of Command Destroyers like capital ships are. The Orca is the only subcapital ship constructed from capital ship components. It has a large signature radius, vast structure hp, poor speed and a long align time. The Orca is a huge ship, notably larger and more durable than any battleship. A more reasonable fit with a Tech 2 Damage Control puts it into a range of 60,000 m3, still enough for a packaged battleship. With the maximum configuration of cargo expanding modules and rig calibration, the Orca's standard cargo hold can grow to up to approximately 87,000 m3 dependent on skills, but at a significant loss to EHP. The fleet hangar is also useful in mining fleets as the fleet members can be given direct access to this hangar. The ship maintenance bay especially separates the Orca from other subcapital industrials as it can move assembled ships up to battlecruiser size in it. It has a sizeable ship maintenance bay that can be used to store assembled ships, a mining hold, a fleet hangar, and a normal cargo hangar. While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. it can fit three command burst modules without help from rigs allowing a single Orca to give all the necessary mining boosts to a fleet. The Orca is designed to support a mining fleet with its command burst modules.
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